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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
10.000
100%7.5 s
1.0 charged
92% HP left on average
2
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.833
100%7.5 s
1.0 charged
74% HP left on average
3
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.833
100%7.5 s
1.0 charged
74% HP left on average
4
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.523
100%6.5 s
1.0 charged
72% HP left on average
5
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.333
100%7.5 s
1.0 charged
70% HP left on average
6
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.133
100%6.5 s
1.0 charged
68% HP left on average
7
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.045
100%5.5 s
1.0 charged
67% HP left on average
8
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
3.018
100%7.5 s
1.0 charged
67% HP left on average
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.911
100%6.5 s
1.0 charged
66% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.911
100%6.5 s
1.0 charged
66% HP left on average
11
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
2.719
100%12.0 s
3.0 charged
63% HP left on average
12
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.667
100%7.5 s
1.0 charged
63% HP left on average
13
Passimian
fightingCounter
fightingClose CombatfightingSuperpower
2.574
100%7.5 s
1.0 charged
61% HP left on average
14
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.561
100%5.5 s
1.0 charged
61% HP left on average
15
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.500
100%7.5 s
1.0 charged
60% HP left on average
16
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
2.500
100%11.5 s
3.0 charged
60% HP left on average
17
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.393
100%6.5 s
1.0 charged
58% HP left on average
18
Emboar
fireEmber
fireBlast BurnfightingFocus Blast
2.350
100%6.5 s
1.0 charged
57% HP left on average
19
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
2.347
100%6.5 s
1.0 charged
57% HP left on average
20
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.279
100%6.5 s
1.0 charged
56% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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