Shadow Milotic counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Wrap
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricWild ChargeelectricThunder | 1.907 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 2 | flyingAir Slash fightingClose CombatfairyPlay Rough | 1.589 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 3 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.317 | 100% | 12.0 s 2.0 charged | 24% HP left on average | |
| 4 | ghostShadow Claw ghostMoongeist BeampsychicFuture Sight | 1.236 | 100% | 10.0 s 2.0 charged | 19% HP left on average | |
| 5 | electricThunder Shock electricThunderboltfightingSuperpower | 1.229 | 100% | 13.0 s 3.0 charged | 19% HP left on average | |
| 6 | fireFire Spin grassSolar BeampsychicPsychic Fangs | 1.186 | 100% | 12.0 s 2.0 charged | 16% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.168 | 100% | 8.5 s 2.0 charged | 14% HP left on average | |
| 8 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 1.163 | 100% | 12.0 s 3.0 charged | 14% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.127 | 100% | 8.5 s 2.0 charged | 11% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.097 | 100% | 6.5 s 2.0 charged | 9% HP left on average | |
| 11 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 1.095 | 100% | 8.0 s 2.0 charged | 9% HP left on average | |
| 12 | rockSmack Down electricThunderrockMeteor Beam | 1.063 | 100% | 12.0 s 2.0 charged | 6% HP left on average | |
| 13 | ghostAstonish grassPower WhipghostShadow Ball | 1.023 | 100% | 7.5 s 2.0 charged | 2% HP left on average | |
| 14 | groundMud-Slap rockRock WreckergroundEarthquake | 1.016 | 100% | 7.5 s 2.0 charged | 2% HP left on average | |
| 15 | poisonAcid poisonGunk ShotrockPower Gem | 1.011 | 100% | 11.0 s 2.0 charged | 1% HP left on average | |
| 16 | psychicConfusion ghostShadow BallpsychicFuture Sight | 0.993 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 17 | electricThunder Shock electricWild ChargeelectricThunder | 0.986 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 18 | grassMagical Leaf grassEnergy BallghostPoltergeist | 0.979 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 19 | dragonDragon Tail flyingAeroblast++flyingAeroblast | 0.965 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 20 | rockSmack Down electricThunderrockMeteor Beam | 0.943 | 0% | 13.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.