Shadow Ferrothorn counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 7.417 | 100% | 7.3 s 0.5 charged | 86% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 7.128 | 100% | 6.0 s 0.2 charged | 84% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 6.508 | 100% | 7.0 s 0.4 charged | 82% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 6.383 | 100% | 8.8 s 0.8 charged | 83% HP left on average | |
| 5 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.320 | 100% | 7.3 s 0.5 charged | 81% HP left on average | |
| 6 | fireIncinerate fireSacred Fire++fireSacred Fire | 5.643 | 100% | 9.4 s 1.0 charged | 78% HP left on average | |
| 7 | fireFire Spin fireOverheatfireFire Blast | 5.231 | 100% | 8.8 s 0.8 charged | 76% HP left on average | |
| 8 | fireFire Fang fireFire BlastflyingFly | 5.051 | 100% | 8.1 s 0.7 charged | 70% HP left on average | |
| 9 | fireFire Spin fireOverheatbugBug Buzz | 5.030 | 100% | 8.8 s 0.8 charged | 75% HP left on average | |
| 10 | fireFire Fang fireFire BlastflyingFly | 4.882 | 100% | 7.0 s 0.4 charged | 68% HP left on average | |
| 11 | fireFire Spin fireOverheatfireFire Blast | 4.849 | 100% | 7.3 s 0.5 charged | 74% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFire Blast | 4.806 | 100% | 7.0 s 0.4 charged | 77% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFire Blast | 4.611 | 100% | 8.1 s 0.7 charged | 76% HP left on average | |
| 14 | fireFire Spin fireFlamethrowersteelIron Head | 4.579 | 100% | 10.3 s 1.0 charged | 77% HP left on average | |
| 15 | fireFire Spin fireOverheatfireBlast Burn | 4.524 | 100% | 8.8 s 0.8 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.