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PoGoBud

Shadow Golem counters

rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Rock Blast

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Golem
#PokemonMovesPowerWinsTimeResult
1
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
5.222
100%5.0 s
1.0 charged
81% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.222
100%6.5 s
1.0 charged
81% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.943
100%7.5 s
1.0 charged
80% HP left on average
4
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
4.843
100%8.0 s
1.0 charged
79% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.273
100%5.0 s
1.0 charged
77% HP left on average
6
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
3.644
100%5.5 s
1.0 charged
73% HP left on average
7
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.583
100%6.5 s
1.0 charged
72% HP left on average
8
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
3.418
100%5.5 s
1.0 charged
71% HP left on average
9
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
3.381
100%7.5 s
1.0 charged
70% HP left on average
10
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.350
100%6.5 s
1.0 charged
70% HP left on average
11
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.300
100%5.5 s
1.0 charged
70% HP left on average
12
Garchomp
dragonDragon Tail
groundEarthquakegroundSand Tomb
3.227
100%6.5 s
1.0 charged
69% HP left on average
13
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.185
100%6.5 s
1.0 charged
69% HP left on average
14
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
3.067
100%6.5 s
1.0 charged
67% HP left on average
15
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
3.039
100%8.0 s
1.0 charged
67% HP left on average
16
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.986
100%6.5 s
1.0 charged
67% HP left on average
17
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
2.986
100%6.5 s
1.0 charged
67% HP left on average
18
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
2.958
100%6.5 s
1.0 charged
66% HP left on average
19
Groudon
groundMud Shot
grassSolar BeamgroundPrecipice Blades
2.921
100%7.5 s
1.0 charged
66% HP left on average
20
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
2.907
100%6.5 s
1.0 charged
66% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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