Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Mud-Slap / Ancient Power
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.467 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 5.857 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceIce Beam | 5.813 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 5 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 5.743 | 100% | 7.5 s 0.0 charged | 83% HP left on average | |
| 6 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 5.475 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.389 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceIcy Wind | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 9 | fightingLow Kick fightingFlying PressbugX-Scissor | 5.091 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | fightingDouble Kick grassLeaf BladefightingClose Combat | 4.821 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 11 | groundMud Shot groundEarth PowerfightingFocus Blast | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 12 | bugFury Cutter waterAqua JetwaterLiquidation | 4.205 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | grassVine Whip grassLeaf BladegrassSeed Bomb | 4.123 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.000 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 15 | darkBite grassGrass KnotdarkDark Pulse | 3.864 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 16 | groundMud Shot groundEarth PowerfightingFocus Blast | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 17 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 3.727 | 100% | 7.0 s 0.0 charged | 73% HP left on average | |
| 18 | groundSand Attack fightingClose CombatflyingBrave Bird | 3.708 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingUpper Hand | 3.625 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 20 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 3.589 | 100% | 6.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.