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PoGoBud

Shadow Golem counters

rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Stone Edge

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Golem
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.881
100%6.5 s
1.0 charged
74% HP left on average
2
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
3.705
100%5.0 s
1.0 charged
73% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.595
100%7.5 s
1.0 charged
72% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
3.073
100%9.0 s
1.0 charged
67% HP left on average
5
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.848
100%6.5 s
1.0 charged
65% HP left on average
6
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
2.717
100%5.5 s
1.0 charged
63% HP left on average
7
Swampert
groundMud Shot
waterHydro CannonwaterSurf
2.692
100%5.5 s
1.0 charged
63% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
2.652
100%6.5 s
1.0 charged
62% HP left on average
9
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.569
100%6.5 s
1.0 charged
61% HP left on average
10
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.513
100%5.5 s
1.0 charged
60% HP left on average
11
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
2.429
100%8.0 s
1.0 charged
59% HP left on average
12
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.410
100%6.5 s
1.0 charged
59% HP left on average
13
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
2.410
100%6.5 s
1.0 charged
59% HP left on average
14
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
2.383
100%6.5 s
1.0 charged
58% HP left on average
15
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
2.313
100%9.0 s
1.0 charged
57% HP left on average
16
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
2.296
100%6.5 s
1.0 charged
56% HP left on average
17
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
2.267
100%6.5 s
1.0 charged
56% HP left on average
18
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.264
100%6.5 s
1.0 charged
56% HP left on average
19
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
2.258
100%6.5 s
1.0 charged
56% HP left on average
20
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
2.244
100%6.5 s
1.0 charged
55% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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