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PoGoBud

Shadow Aurorus counters

rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Powder Snow / Weather Ball (Ice)

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.357
100%4.5 s
1.0 charged
88% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%5.0 s
1.0 charged
87% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.917
100%5.0 s
1.0 charged
74% HP left on average
4
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
3.563
100%5.0 s
1.0 charged
72% HP left on average
5
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.937
100%5.0 s
1.0 charged
66% HP left on average
6
Heatran
fireFire Spin
steelIron HeadrockStone Edge
2.765
100%8.5 s
2.0 charged
64% HP left on average
7
Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
2.634
100%10.5 s
2.0 charged
62% HP left on average
8
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
2.622
100%8.5 s
2.0 charged
62% HP left on average
9
Volcanion
fireIncinerate
waterHydro PumpwaterScald
2.567
100%8.5 s
2.0 charged
61% HP left on average
10
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
2.543
100%5.5 s
2.0 charged
61% HP left on average
11
Shadow Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
2.475
100%8.5 s
2.0 charged
60% HP left on average
12
Shadow Heatran
fireFire Spin
steelIron HeadrockStone Edge
2.265
100%8.5 s
2.0 charged
56% HP left on average
13
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.247
100%7.5 s
2.0 charged
55% HP left on average
14
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
2.247
100%7.5 s
2.0 charged
55% HP left on average
15
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
2.172
100%8.5 s
2.0 charged
54% HP left on average
16
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
2.119
100%5.5 s
2.0 charged
53% HP left on average
17
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
2.092
100%8.5 s
2.0 charged
52% HP left on average
18
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
2.030
100%6.5 s
2.0 charged
51% HP left on average
19
Shadow Alolan Sandslash
steelMetal Claw
steelGyro BallgroundDrill Run
2.000
100%6.5 s
2.0 charged
50% HP left on average
20
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.990
100%6.5 s
2.0 charged
50% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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