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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Aurorus counters

rockiceRock-type Male Grunt · slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Powder Snow / Weather Ball (Ice)

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
7.094
100%4.5 s
1.0 charged
86% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.500
100%5.0 s
1.0 charged
85% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.792
100%5.0 s
1.0 charged
74% HP left on average
4
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
3.192
100%5.0 s
1.0 charged
69% HP left on average
5
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.844
100%5.0 s
1.0 charged
65% HP left on average
6
Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
2.532
100%10.5 s
2.0 charged
61% HP left on average
7
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
2.488
100%8.5 s
2.0 charged
60% HP left on average
8
Volcanion
fireIncinerate
waterHydro PumpwaterScald
2.456
100%8.5 s
2.0 charged
59% HP left on average
9
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
2.423
100%5.5 s
2.0 charged
59% HP left on average
10
Heatran
fireFire Spin
steelIron HeadrockStone Edge
2.395
100%8.5 s
2.0 charged
58% HP left on average
11
Shadow Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
2.356
100%8.5 s
2.0 charged
58% HP left on average
12
Shadow Heatran
fireFire Spin
steelIron HeadrockStone Edge
2.167
100%8.5 s
2.0 charged
54% HP left on average
13
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
2.149
100%7.5 s
2.0 charged
53% HP left on average
14
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.127
100%7.5 s
2.0 charged
53% HP left on average
15
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
2.069
100%8.5 s
2.0 charged
52% HP left on average
16
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
2.000
100%5.5 s
2.0 charged
50% HP left on average
17
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
2.000
100%8.5 s
2.0 charged
50% HP left on average
18
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
1.931
100%6.5 s
2.0 charged
48% HP left on average
19
Shadow Alolan Sandslash
steelMetal Claw
steelGyro BallgroundDrill Run
1.916
100%6.5 s
2.0 charged
48% HP left on average
20
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.893
100%6.5 s
2.0 charged
47% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.