Shadow Aurorus counters
rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.590 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.358 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.103 | 100% | 5.5 s 1.1 charged | 78% HP left on average | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.297 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.916 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.864 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.800 | 100% | 7.5 s 1.3 charged | 69% HP left on average | |
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.797 | 100% | 6.5 s 1.1 charged | 72% HP left on average | |
| 9 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.673 | 100% | 6.5 s 1.1 charged | 71% HP left on average | |
| 10 | icePowder Snow fightingSuperpowersteelHeavy Slam | 3.635 | 100% | 5.6 s 1.1 charged | 64% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.431 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 12 | fireFire Spin steelIron HeadrockStone Edge | 3.300 | 100% | 8.1 s 1.3 charged | 58% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.261 | 100% | 6.5 s 1.1 charged | 67% HP left on average | |
| 14 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.223 | 100% | 6.5 s 1.1 charged | 67% HP left on average | |
| 15 | fireFire Spin steelIron HeadgrassSolar Beam | 3.020 | 100% | 8.1 s 1.3 charged | 62% HP left on average | |
| 16 | waterWaterfall waterWater PulsegroundEarthquake | 3.010 | 83% | 7.9 s 1.1 charged | 45% HP left on average | |
| 17 | waterWaterfall waterHydro PumpwaterSurf | 2.980 | 94% | 8.1 s 1.2 charged | 58% HP left on average | |
| 18 | fireIncinerate waterHydro PumpwaterScald | 2.926 | 83% | 7.9 s 1.1 charged | 44% HP left on average | |
| 19 | waterWater Gun waterSparkling AriawaterHydro Pump | 2.899 | 83% | 7.9 s 1.1 charged | 43% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.879 | 100% | 7.6 s 1.3 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.