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PoGoBud

Shadow Shieldon counters

rocksteelRock-type Male Grunt ยท slot 2Grunt
CP
1,916
Attack
155.2
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
70

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Tackle / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Shieldon
#PokemonMovesPowerWinsTimeResult
1
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
10.000
100%4.0 s
0.0 charged
95% HP left on average
2
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%4.0 s
0.0 charged
92% HP left on average
3
Shadow Rhydon
groundMud-Slap
groundEarthquakewaterSurf
10.000
100%4.5 s
0.0 charged
91% HP left on average
4
Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
10.000
100%4.5 s
0.0 charged
91% HP left on average
5
Shadow Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
10.000
100%4.5 s
0.0 charged
91% HP left on average
6
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%4.5 s
0.0 charged
91% HP left on average
7
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%5.0 s
0.0 charged
95% HP left on average
8
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
10.000
100%4.5 s
1.0 charged
93% HP left on average
9
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
90% HP left on average
10
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
93% HP left on average
11
Hisuian Typhlosion
fireEmber
fireOverheatelectricWild Charge
10.000
100%5.5 s
1.0 charged
93% HP left on average
12
Aggron
steelMetal Sound
fightingBrick BreaksteelHeavy Slam
10.000
100%5.5 s
1.0 charged
93% HP left on average
13
Shadow Aggron
steelMetal Sound
fightingBrick BreaksteelHeavy Slam
10.000
100%5.5 s
1.0 charged
93% HP left on average
14
Palossand
groundMud Shot
groundEarth PowergroundSand Tomb
10.000
100%5.5 s
1.0 charged
94% HP left on average
15
Ceruledge
fireEmber
ghostShadow BallfireHeat Wave
10.000
100%5.5 s
1.0 charged
94% HP left on average
16
Dhelmise
ghostShadow Claw
grassPower WhipdarkBrutal Swing
10.000
100%5.5 s
1.0 charged
93% HP left on average
17
Jellicent
ghostHex
waterSurfghostShadow Ball
10.000
100%6.5 s
1.0 charged
94% HP left on average
18
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
91% HP left on average
19
Decidueye
grassLeafage
grassFrenzy PlantgrassEnergy Ball
10.000
100%6.5 s
1.0 charged
92% HP left on average
20
Necrozma (Dawn Wings)
ghostShadow Claw
ghostMoongeist BeamdarkDark Pulse
10.000
100%6.5 s
1.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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