Shadow Graveler counters
rockgroundRock-type Male Grunt ยท slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.965 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.434 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 3 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 5.937 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.522 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 5 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.220 | 100% | 4.5 s 1.0 charged | 79% HP left on average | |
| 6 | waterWaterfall waterOrigin PulsewaterHydro Pump | 5.215 | 100% | 4.5 s 0.0 charged | 77% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.768 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 8 | psychicPsywave fightingSuperpowergroundEarthquake | 4.756 | 100% | 5.6 s 1.1 charged | 74% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.709 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundSand Tomb | 4.336 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.982 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 12 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.966 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.912 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 14 | darkBite groundEarthquakegroundBulldoze | 3.901 | 100% | 7.7 s 1.4 charged | 71% HP left on average | |
| 15 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.837 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.734 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.384 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 18 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.327 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 19 | waterWater Gun waterHydro CannonwaterSurf | 3.254 | 100% | 5.5 s 0.1 charged | 65% HP left on average | |
| 20 | waterWaterfall waterAqua JetfightingClose Combat | 3.203 | 100% | 6.0 s 0.1 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.