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PoGoBud
Raid Hour · YveltalNext · 20h 5m

Shadow Graveler counters

rockgroundRock-type Male Grunt · slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Stone Edge

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Graveler
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.792
100%5.0 s
1.0 charged
85% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.393
100%7.5 s
1.0 charged
81% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
5.100
100%4.5 s
1.0 charged
80% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.683
100%7.5 s
1.0 charged
79% HP left on average
5
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
4.528
100%5.0 s
1.0 charged
78% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.075
100%5.0 s
1.0 charged
75% HP left on average
7
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
3.700
100%5.5 s
1.0 charged
73% HP left on average
8
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
3.575
100%5.5 s
1.0 charged
72% HP left on average
9
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.481
100%6.5 s
1.0 charged
71% HP left on average
10
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
3.321
100%8.5 s
1.0 charged
70% HP left on average
11
Toedscruel
groundMud Shot
grassSeed BombgroundEarth Power
3.311
100%5.5 s
1.0 charged
70% HP left on average
12
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
3.304
100%7.5 s
1.0 charged
70% HP left on average
13
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
3.260
100%5.5 s
1.0 charged
69% HP left on average
14
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.241
100%6.5 s
1.0 charged
69% HP left on average
15
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
3.241
100%6.5 s
1.0 charged
69% HP left on average
16
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.092
100%5.5 s
1.0 charged
68% HP left on average
17
Shadow Aggron
steelMetal Sound
steelHeavy SlamfightingBrick Break
3.022
100%5.5 s
1.0 charged
67% HP left on average
18
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
2.965
100%5.5 s
1.0 charged
66% HP left on average
19
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
2.963
100%6.5 s
1.0 charged
66% HP left on average
20
Clodsire
groundMud Shot
waterWater PulsegroundEarthquake
2.958
100%6.5 s
1.0 charged
66% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.