Shadow Graveler counters
rockgroundRock-type Male Grunt · slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rock Throw / Rock Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.393 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 4.683 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 5 | fightingDouble Kick grassLeaf BladefightingClose Combat | 4.528 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.075 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundSand Tomb | 3.700 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 3.481 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 10 | groundMud Shot grassSeed BombgroundEarth Power | 3.311 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 11 | darkBite groundEarthquakegroundBulldoze | 3.304 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 12 | groundMud Shot groundEarthquakesteelFlash Cannon | 3.263 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.260 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 14 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.241 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 15 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.241 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.092 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 17 | steelMetal Sound steelHeavy SlamfightingBrick Break | 3.022 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 18 | psychicPsywave fightingSuperpowergroundEarthquake | 2.965 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 19 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.963 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 20 | groundMud Shot waterWater PulsegroundEarthquake | 2.958 | 100% | 6.5 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.