Shadow Cranidos counters
rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Take Down / Ancient Power
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 6.750 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 2 | fightingCounter fightingClose CombatghostShadow Ball | 6.267 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 3 | bugFury Cutter steelIron HeadfightingSacred Sword | 5.810 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.450 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 5 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.368 | 100% | 4.5 s 1.0 charged | 81% HP left on average | |
| 6 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 7 | ghostHex fightingFocus BlastghostShadow Ball | 4.938 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 8 | fightingCounter fightingClose CombatghostShadow Ball | 4.821 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 9 | grassRazor Leaf grassSeed BombghostPoltergeist | 4.697 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.542 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.542 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 12 | grassRazor Leaf grassSeed BombghostPoltergeist | 4.333 | 100% | 5.0 s 0.0 charged | 77% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 4.250 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 14 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 4.083 | 100% | 5.0 s 0.0 charged | 76% HP left on average | |
| 15 | grassRazor Leaf grassSeed BombghostPoltergeist | 3.939 | 100% | 5.0 s 0.0 charged | 75% HP left on average | |
| 16 | steelMetal Claw steelIron HeadghostMoongeist Beam | 3.925 | 100% | 7.0 s 0.0 charged | 75% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.921 | 100% | 4.0 s 0.0 charged | 74% HP left on average | |
| 18 | electricSpark steelMagnet BombrockRock Slide | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 3.778 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 20 | ghostShadow Claw grassSeed BombghostShadow Ball | 3.690 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.