Shadow Onix counters
rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rock Throw / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 8.429 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 4 | fightingDouble Kick grassLeaf BladefightingClose Combat | 8.150 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 7.190 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 7 | fightingLow Kick fightingClose CombaticeIce Punch | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 6.267 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 9 | groundMud Shot grassSeed BombgroundEarth Power | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | groundMud Shot groundEarthquakesteelFlash Cannon | 5.813 | 100% | 8.5 s 1.0 charged | 83% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.743 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.720 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 14 | steelMetal Sound steelHeavy SlamfightingBrick Break | 5.440 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 15 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 5.333 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 17 | steelMetal Sound waterWeather Ball (Water)steelFlash Cannon | 5.320 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 18 | darkBite groundEarthquakegroundBulldoze | 5.286 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 20 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.