Shadow Malamar counters
darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Psycho Cut / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 6.450 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | bugBug Bite bugMegahorngroundDrill Run | 5.233 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 3 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 4.906 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | bugBug Bite bugBug BuzzfireOverheat | 4.450 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 5 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 3.925 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 6 | bugBug Bite bugX-ScissorflyingFly | 3.795 | 100% | 4.5 s 0.0 charged | 74% HP left on average | |
| 7 | bugBug Bite bugX-ScissorfightingClose Combat | 3.311 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 8 | steelMetal Sound bugX-ScissordarkDark Pulse | 2.544 | 100% | 5.5 s 2.0 charged | 61% HP left on average | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.544 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.506 | 100% | 7.5 s 2.0 charged | 60% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.365 | 100% | 8.0 s 2.0 charged | 58% HP left on average | |
| 12 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.355 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 13 | darkSucker Punch flyingBrave BirdflyingFly | 2.354 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 14 | darkSucker Punch fairyPlay RoughdarkDark Pulse | 2.282 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatdarkNight Slash | 2.205 | 100% | 6.5 s 2.0 charged | 55% HP left on average | |
| 16 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 2.190 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedragonOutrage | 2.173 | 100% | 8.5 s 2.0 charged | 54% HP left on average | |
| 18 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.124 | 100% | 7.0 s 2.0 charged | 53% HP left on average | |
| 19 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.084 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkCrunch | 1.990 | 100% | 7.0 s 2.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.