Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Confusion / Psychic
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BalldarkDark Pulse | 4.933 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.643 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 3 | steelMetal Sound darkDark PulsesteelIron Head | 4.610 | 100% | 9.0 s 2.0 charged | 78% HP left on average | |
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 4.583 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 5 | flyingWing Attack flyingBrave BirdflyingFly | 4.487 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.292 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 7 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 4.200 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 4.104 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.024 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.857 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 11 | dragonDragon Breath flyingFlydarkDark Pulse | 3.708 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 12 | darkSnarl fireBlast BurndarkDarkest Lariat | 3.569 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 13 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 14 | flyingPeck darkFoul PlaynormalHyper Beam | 3.449 | 100% | 10.5 s 2.0 charged | 71% HP left on average | |
| 15 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 16 | flyingAir Slash ghostShadow BallflyingAerial Ace | 3.328 | 100% | 11.0 s 2.0 charged | 70% HP left on average | |
| 17 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.267 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 18 | darkSnarl groundEarthquakedarkCrunch | 3.193 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 19 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 3.177 | 100% | 10.0 s 3.0 charged | 69% HP left on average | |
| 20 | dragonDragon Breath flyingFlydarkDark Pulse | 3.123 | 100% | 6.5 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.