Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Charm / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlaststeelIron Head | 3.933 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 2 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 3.350 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 3 | fireFire Spin fireFire BlaststeelIron Head | 3.218 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 4 | psychicConfusion fireV-createfireOverheat | 3.150 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 5 | flyingWing Attack flyingAir CutterfireOverheat | 3.098 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.018 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 7 | poisonPoison Jab fireOverheatpoisonGunk Shot | 2.945 | 100% | 8.5 s 1.0 charged | 66% HP left on average | |
| 8 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 2.930 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 9 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.893 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 10 | ghostHex ghostShadow BallfireBlast Burn | 2.868 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 11 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.769 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 12 | fireFire Spin steelIron HeadgrassSolar Beam | 2.750 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 13 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.750 | 100% | 8.5 s 1.0 charged | 64% HP left on average | |
| 14 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.633 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 15 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 2.625 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 16 | flyingWing Attack flyingFlyflyingSky Attack | 2.574 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 17 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.531 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 18 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 2.520 | 100% | 8.0 s 1.0 charged | 60% HP left on average | |
| 19 | flyingWing Attack flyingAir CutterfireOverheat | 2.508 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 20 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 2.483 | 100% | 7.5 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.