Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Acid / Dark Pulse
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | icePowder Snow groundDrill RungroundBulldoze | 6.560 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | fireIncinerate psychicPsyshockfireHeat Wave | 3.236 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 3 | fireIncinerate fireMind BlownfireOverheat | 2.911 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 4 | electricThunder Shock electricZap CannonflyingDrill Peck | 2.862 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 5 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 2.743 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.582 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 2.523 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 8 | flyingPeck psychicPsyshockfireFlamethrower | 2.373 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 9 | fireIncinerate groundDrill RungroundScorching Sands | 2.292 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 10 | fireEmber fireBlast BurnfireHeat Wave | 2.263 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunderbolt | 2.243 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 12 | electricThunder Shock electricWild ChargeelectricThunder | 2.187 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 13 | steelMetal Sound darkDark PulsesteelIron Head | 2.161 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.159 | 100% | 8.5 s 2.0 charged | 54% HP left on average | |
| 15 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.129 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.024 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 17 | fireIncinerate groundDrill RungroundScorching Sands | 1.987 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 18 | dragonDragon Breath rockStone EdgedarkCrunch | 1.827 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 19 | steelMetal Claw steelIron HeadrockStone Edge | 1.774 | 100% | 12.0 s 2.0 charged | 44% HP left on average | |
| 20 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.753 | 100% | 5.5 s 1.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.