Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.389 | 75% | 6.5 s 1.1 charged | 66% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 5.845 | 75% | 6.5 s 1.1 charged | 64% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.406 | 94% | 7.1 s 1.3 charged | 63% HP left on average | |
| 4 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.263 | 100% | 7.5 s 1.5 charged | 71% HP left on average | |
| 5 | ghostHex fireBlast BurnghostShadow Ball | 4.780 | 75% | 6.5 s 1.1 charged | 59% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 4.662 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.546 | 100% | 7.2 s 1.3 charged | 67% HP left on average | |
| 8 | psychicConfusion psychicPsychicsteelDoom Desire | 4.535 | 88% | 6.5 s 1.2 charged | 60% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.372 | 88% | 7.4 s 1.4 charged | 53% HP left on average | |
| 10 | groundSand Attack groundEarth PowergroundScorching Sands | 4.268 | 75% | 6.9 s 1.1 charged | 60% HP left on average | |
| 11 | fireEmber ghostShadow BallfireHeat Wave | 4.148 | 75% | 6.5 s 1.3 charged | 55% HP left on average | |
| 12 | ghostShadow Claw fightingClose CombatfireFire Punch | 4.126 | 88% | 7.5 s 1.5 charged | 51% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.015 | 100% | 7.2 s 1.3 charged | 61% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 4.015 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 15 | fireEmber electricWild ChargeghostShadow Ball | 3.807 | 69% | 6.5 s 1.3 charged | 53% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 3.594 | 100% | 7.5 s 1.5 charged | 60% HP left on average | |
| 17 | ghostShadow Claw psychicFuture SightpsychicPsychic | 3.560 | 69% | 7.3 s 1.2 charged | 48% HP left on average | |
| 18 | fightingLow Kick ghostShadow BallghostRage Fist | 3.432 | 81% | 7.4 s 1.5 charged | 47% HP left on average | |
| 19 | steelMetal Sound darkDark PulsesteelIron Head | 3.317 | 100% | 7.5 s 1.5 charged | 63% HP left on average | |
| 20 | ghostHex ghostShadow BallghostNight Shade | 3.111 | 75% | 6.5 s 1.1 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.