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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Dark Pulse

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
4.861
100%6.5 s
1.0 charged
79% HP left on average
2
Shadow Annihilape
fightingLow Kick
ghostShadow BallfightingClose Combat
4.476
100%7.5 s
1.0 charged
78% HP left on average
3
Mismagius
psychicPsywave
ghostShadow BalldarkDark Pulse
4.133
100%8.0 s
1.0 charged
76% HP left on average
4
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.103
100%7.0 s
1.0 charged
76% HP left on average
5
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.042
100%6.5 s
1.0 charged
75% HP left on average
6
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.042
100%6.5 s
1.0 charged
75% HP left on average
7
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
3.800
100%5.5 s
1.0 charged
74% HP left on average
8
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.778
100%6.5 s
1.0 charged
74% HP left on average
9
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.760
100%5.5 s
1.0 charged
73% HP left on average
10
Bronzong
psychicConfusion
psychicPsyshockpsychicPsychic
3.694
100%6.5 s
1.0 charged
73% HP left on average
11
Shadow Trevenant
ghostShadow Claw
ghostShadow BalldarkFoul Play
3.690
100%7.5 s
1.0 charged
73% HP left on average
12
Metagross
steelBullet Punch
groundEarthquakesteelMeteor Mash
3.548
100%7.5 s
1.0 charged
72% HP left on average
13
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
3.500
100%5.5 s
1.0 charged
71% HP left on average
14
Eternatus
dragonDragon Tail
dragonDynamax CannondragonDragon Pulse
3.450
100%6.5 s
1.0 charged
71% HP left on average
15
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.229
100%6.5 s
1.0 charged
69% HP left on average
16
Shadow Mismagius
psychicPsywave
ghostShadow BalldarkDark Pulse
3.179
100%7.0 s
1.0 charged
69% HP left on average
17
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.133
100%5.5 s
1.0 charged
68% HP left on average
18
Shadow Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
3.104
100%6.5 s
1.0 charged
68% HP left on average
19
Shadow Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
3.077
100%7.0 s
1.0 charged
68% HP left on average
20
Gengar
ghostShadow Claw
psychicPsychicghostShadow Ball
2.952
100%7.5 s
1.0 charged
66% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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