Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Rollout / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricWild ChargeelectricThunder | 2.804 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 2 | fireIncinerate psychicPsyshockfireHeat Wave | 2.583 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 3 | psychicPsycho Cut darkPaybackdarkDark Pulse | 1.970 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 4 | iceIce Fang steelBehemoth BashnormalGiga Impact | 1.961 | 100% | 9.0 s 2.0 charged | 49% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.941 | 100% | 7.5 s 2.0 charged | 48% HP left on average | |
| 6 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.804 | 100% | 9.0 s 2.0 charged | 45% HP left on average | |
| 7 | fireIncinerate groundDrill RungroundScorching Sands | 1.605 | 100% | 5.5 s 1.0 charged | 38% HP left on average | |
| 8 | fireIncinerate fireMind BlownfireOverheat | 1.583 | 100% | 5.5 s 1.0 charged | 37% HP left on average | |
| 9 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 1.554 | 100% | 7.5 s 2.0 charged | 36% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.541 | 100% | 9.0 s 2.0 charged | 35% HP left on average | |
| 11 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.494 | 100% | 5.5 s 1.0 charged | 33% HP left on average | |
| 12 | steelMetal Sound darkDark PulsesteelIron Head | 1.446 | 100% | 11.5 s 2.0 charged | 31% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.434 | 100% | 8.0 s 2.0 charged | 30% HP left on average | |
| 14 | waterWaterfall waterAqua JetfightingClose Combat | 1.346 | 100% | 8.5 s 2.0 charged | 26% HP left on average | |
| 15 | steelBullet Punch darkNight SlashsteelIron Head | 1.331 | 100% | 12.0 s 3.0 charged | 25% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.321 | 100% | 7.5 s 2.0 charged | 24% HP left on average | |
| 17 | rockSmack Down groundEarthquakerockRock Slide | 1.315 | 100% | 9.0 s 2.0 charged | 24% HP left on average | |
| 18 | groundMud Shot waterHydro PumpwaterScald | 1.276 | 100% | 10.0 s 2.0 charged | 22% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 1.261 | 100% | 7.5 s 2.0 charged | 21% HP left on average | |
| 20 | fightingForce Palm rockStone EdgedarkBrutal Swing | 1.248 | 100% | 9.0 s 2.0 charged | 20% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.