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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Dark Pulse

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
2.804
100%5.5 s
1.0 charged
64% HP left on average
2
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
2.583
100%5.5 s
1.0 charged
61% HP left on average
3
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
1.970
100%5.5 s
1.0 charged
49% HP left on average
4
Zamazenta (Crowned Shield)
iceIce Fang
steelBehemoth BashnormalGiga Impact
1.961
100%9.0 s
2.0 charged
49% HP left on average
5
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.941
100%7.5 s
2.0 charged
48% HP left on average
6
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
1.804
100%9.0 s
2.0 charged
45% HP left on average
7
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
1.605
100%5.5 s
1.0 charged
38% HP left on average
8
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
1.583
100%5.5 s
1.0 charged
37% HP left on average
9
Kommo-o
dragonDragon Tail
dragonClanging ScalesnormalBoomburst
1.554
100%7.5 s
2.0 charged
36% HP left on average
10
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
1.541
100%9.0 s
2.0 charged
35% HP left on average
11
Shadow Xatu
flyingPeck
psychicPsyshockpsychicFuture Sight
1.494
100%5.5 s
1.0 charged
33% HP left on average
12
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
1.446
100%11.5 s
2.0 charged
31% HP left on average
13
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
1.434
100%8.0 s
2.0 charged
30% HP left on average
14
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
1.346
100%8.5 s
2.0 charged
26% HP left on average
15
Pangoro
steelBullet Punch
darkNight SlashsteelIron Head
1.331
100%12.0 s
3.0 charged
25% HP left on average
16
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.321
100%7.5 s
2.0 charged
24% HP left on average
17
Terrakion
rockSmack Down
groundEarthquakerockRock Slide
1.315
100%9.0 s
2.0 charged
24% HP left on average
18
Poliwrath
groundMud Shot
waterHydro PumpwaterScald
1.276
100%10.0 s
2.0 charged
22% HP left on average
19
Grimmsnarl
darkSucker Punch
darkDark PulsedarkFoul Play
1.261
100%7.5 s
2.0 charged
21% HP left on average
20
Conkeldurr
fightingForce Palm
rockStone EdgedarkBrutal Swing
1.248
100%9.0 s
2.0 charged
20% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.