Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Infestation / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireMind BlownfireOverheat | 4.222 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 2 | fireIncinerate groundDrill RungroundScorching Sands | 2.889 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 3 | fireIncinerate psychicPsyshockfireHeat Wave | 2.870 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 4 | electricThunder Shock electricWild ChargeelectricThunder | 1.986 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 5 | iceIce Fang steelBehemoth BashnormalGiga Impact | 1.841 | 100% | 9.0 s 2.0 charged | 46% HP left on average | |
| 6 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.569 | 100% | 7.5 s 2.0 charged | 36% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.541 | 100% | 9.0 s 2.0 charged | 35% HP left on average | |
| 9 | flyingPeck psychicPsyshockfireFlamethrower | 1.476 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 10 | fightingLow Kick flyingBrave BirdflyingFly | 1.434 | 100% | 7.5 s 2.0 charged | 30% HP left on average | |
| 11 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 1.375 | 100% | 7.5 s 2.0 charged | 27% HP left on average | |
| 12 | psychicExtrasensory groundEarth PowerflyingFly | 1.306 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 13 | flyingWing Attack flyingBrave BirddarkPayback | 1.286 | 100% | 7.5 s 2.0 charged | 22% HP left on average | |
| 14 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.275 | 100% | 7.5 s 2.0 charged | 22% HP left on average | |
| 15 | fairyGeomancy normalGiga ImpactelectricThunder | 1.242 | 100% | 10.5 s 2.0 charged | 19% HP left on average | |
| 16 | fairyFairy Wind psychicPsyshockghostShadow Ball | 1.216 | 100% | 11.0 s 3.0 charged | 18% HP left on average | |
| 17 | normalTackle psychicPsychicflyingAir Cutter | 1.215 | 100% | 10.5 s 2.0 charged | 18% HP left on average | |
| 18 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.195 | 100% | 7.5 s 2.0 charged | 16% HP left on average | |
| 19 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.190 | 100% | 9.0 s 2.0 charged | 16% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.183 | 100% | 7.5 s 2.0 charged | 15% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.