Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Acid / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate psychicPsyshockfireHeat Wave | 2.385 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 2 | fireIncinerate fireMind BlownfireOverheat | 2.280 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 3 | iceIce Fang steelBehemoth BashnormalGiga Impact | 1.776 | 100% | 8.5 s 2.0 charged | 44% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.705 | 100% | 8.5 s 2.0 charged | 41% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 1.682 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 6 | fireIncinerate groundDrill RungroundScorching Sands | 1.529 | 100% | 5.5 s 1.0 charged | 35% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.458 | 100% | 8.0 s 2.0 charged | 31% HP left on average | |
| 8 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.368 | 100% | 5.5 s 1.0 charged | 27% HP left on average | |
| 9 | steelMetal Sound darkDark PulsesteelIron Head | 1.357 | 100% | 11.0 s 2.0 charged | 26% HP left on average | |
| 10 | normalLock-On groundEarthquakerockStone Edge | 1.296 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.291 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.200 | 100% | 8.5 s 2.0 charged | 17% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 1.192 | 100% | 10.0 s 2.0 charged | 16% HP left on average | |
| 14 | flyingWing Attack flyingBrave BirddarkPayback | 1.191 | 100% | 7.5 s 2.0 charged | 16% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkCrunch | 1.190 | 100% | 6.5 s 2.0 charged | 16% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.182 | 100% | 8.5 s 2.0 charged | 15% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.176 | 100% | 6.5 s 2.0 charged | 15% HP left on average | |
| 18 | normalTake Down groundBulldozerockStone Edge | 1.157 | 100% | 11.5 s 2.0 charged | 14% HP left on average | |
| 19 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.152 | 100% | 7.5 s 2.0 charged | 13% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.149 | 100% | 8.5 s 2.0 charged | 13% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.