Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt · slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters against Poison Sting / Shadow Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsychicsteelDoom Desire | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 2 | icePowder Snow groundDrill RungroundBulldoze | 8.200 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | psychicZen Headbutt psychicPsychicgroundEarthquake | 7.167 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 4 | psychicConfusion psychicFuture SightpsychicPsychic | 6.500 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.743 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | psychicConfusion psychicPsyshockpsychicFuture Sight | 5.389 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 8 | psychicConfusion psychicPsystrikepsychicPsychic | 5.333 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 9 | psychicPsywave psychicPsychiciceWeather Ball (Ice) | 5.314 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 10 | psychicPsywave psychicPsychicfireWeather Ball (Fire) | 5.314 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 11 | normalQuick Attack psychicPsyshockpsychicPsychic | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 12 | normalQuick Attack psychicPsyshocknormalHyper Beam | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | psychicConfusion psychicFuture SightfairyMoonblast | 4.813 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 14 | groundMud Shot groundMud BombwaterScald | 4.778 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | flyingWing Attack flyingAir CutterghostShadow Ball | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 16 | psychicConfusion psychicPsychicwaterScald | 4.619 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 17 | groundMud Shot groundMud BombghostShadow Ball | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 18 | psychicConfusion psychicPsystrikepsychicPsychic | 4.364 | 100% | 4.0 s 0.0 charged | 77% HP left on average | |
| 19 | psychicConfusion psychicPsychicghostShadow Ball | 4.361 | 100% | 4.0 s 0.0 charged | 77% HP left on average | |
| 20 | psychicConfusion psychicPsychicpsychicPsybeam | 4.361 | 100% | 6.0 s 0.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.