Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt · slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters against Poison Jab / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.889 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 7.167 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.194 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 6.143 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 5.875 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 7 | psychicConfusion psychicPsychicsteelDoom Desire | 5.583 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 5.310 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.229 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.111 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 11 | normalScratch groundHigh HorsepowernormalSwift | 5.104 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 12 | steelMetal Sound psychicPsyshockpsychicPsychic | 5.067 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | psychicZen Headbutt psychicPsychicgroundEarthquake | 4.778 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 14 | normalLock-On groundEarthquakeelectricZap Cannon | 4.778 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 15 | icePowder Snow groundDrill RungroundBulldoze | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 16 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | steelMetal Claw normalTechno Blast (Normal)steelMagnet Bomb | 4.389 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 18 | steelMetal Claw fireTechno Blast (Fire)steelMagnet Bomb | 4.389 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 19 | steelMetal Claw iceTechno Blast (Ice)steelMagnet Bomb | 4.389 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | steelMetal Claw waterTechno Blast (Water)steelMagnet Bomb | 4.389 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.