Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt · slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters against Poison Jab / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.889 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | ghostHex ghostShadow BallfairyDazzling Gleam | 5.267 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 5.083 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 5 | psychicConfusion psychicPsychicsteelDoom Desire | 4.861 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 6 | fireFire Spin psychicPsychic FangssteelIron Head | 4.857 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 7 | dragonDragon Tail steelHeavy SlamelectricThunder | 4.857 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 4.619 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.444 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 11 | steelMetal Sound psychicPsyshockpsychicPsychic | 4.433 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 12 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 4.429 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 13 | groundSand Attack flyingSky AttackflyingAir Cutter | 4.300 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 14 | steelMetal Sound fireOverheatsteelGyro Ball | 4.257 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 15 | groundSand Attack flyingSky AttackflyingAir Cutter | 4.095 | 100% | 7.0 s 1.0 charged | 76% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 4.042 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 17 | fireFire Spin groundEarth PowerfireFire Blast | 3.881 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 18 | groundSand Attack groundEarth PowergroundScorching Sands | 3.690 | 100% | 7.0 s 1.0 charged | 73% HP left on average | |
| 19 | icePowder Snow groundDrill RungroundBulldoze | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 20 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.571 | 100% | 7.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.