Shadow Nidorina counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Poison Fang
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 8.519 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 8.519 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 8.333 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 5 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 8.333 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 6 | electricThunder Shock electricThunderelectricDischarge | 5.500 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.094 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 8 | poisonAcid rockPower GemrockRock Slide | 4.370 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 9 | steelMetal Sound darkDark PulsedarkFoul Play | 4.295 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 10 | ghostHex ghostShadow BallghostShadow Sneak | 4.097 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.988 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.929 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.604 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 3.559 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.460 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 3.443 | 100% | 6.0 s 1.0 charged | 71% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 3.422 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 18 | steelMetal Claw steelIron HeadrockStone Edge | 3.404 | 100% | 9.0 s 2.0 charged | 71% HP left on average | |
| 19 | normalLock-On steelFlash CannonnormalHyper Beam | 3.375 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 3.348 | 100% | 10.0 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.