Shadow Nidorina counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Poison Sting / Poison Fang
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 97% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 8.875 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 8.200 | 100% | 10.0 s 2.0 charged | 88% HP left on average | |
| 8 | fightingLow Kick waterAqua JetwaterHydro Pump | 7.520 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | ghostHex ghostShadow BallrockPower Gem | 7.280 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 10 | rockRock Throw steelMagnet BombrockRock Slide | 7.100 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 11 | groundMud Shot groundEarthquakesteelFlash Cannon | 6.903 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 12 | fireFire Spin psychicPsychic FangssteelIron Head | 6.882 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 13 | poisonAcid rockPower GemrockRock Slide | 6.687 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 6.559 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 15 | fireIncinerate fireMind BlownfireOverheat | 6.550 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 16 | psychicConfusion psychicPsychicsteelDoom Desire | 6.281 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 17 | electricThunder Shock electricZap CannonflyingDrill Peck | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 18 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.179 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 19 | steelMetal Sound darkDark PulsedarkFoul Play | 6.091 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 20 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 6.074 | 100% | 8.0 s 2.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.