Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.628 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 2 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.371 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.752 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakedragonOutrage | 3.711 | 100% | 8.2 s 1.5 charged | 72% HP left on average | |
| 5 | darkBite fireBlast BurnfireFlamethrower | 3.571 | 100% | 7.2 s 1.3 charged | 63% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.278 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 7 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.243 | 100% | 5.5 s 1.1 charged | 46% HP left on average | |
| 8 | electricThunder Shock fightingAura SphereelectricWild Charge | 3.241 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 9 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.208 | 100% | 8.2 s 1.5 charged | 67% HP left on average | |
| 10 | bugFury Cutter waterAqua JetbugX-Scissor | 3.179 | 100% | 6.1 s 1.1 charged | 66% HP left on average | |
| 11 | fireIncinerate fireOverheatwaterHydro Pump | 3.098 | 100% | 8.2 s 1.5 charged | 57% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.087 | 100% | 6.5 s 1.3 charged | 62% HP left on average | |
| 13 | fightingDouble Kick fightingSacred SwordsteelIron Head | 3.039 | 100% | 6.9 s 1.3 charged | 55% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.026 | 67% | 6.0 s 0.9 charged | 51% HP left on average | |
| 15 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.011 | 100% | 6.5 s 1.3 charged | 57% HP left on average | |
| 16 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.941 | 100% | 7.5 s 1.3 charged | 56% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.902 | 67% | 6.3 s 0.9 charged | 45% HP left on average | |
| 18 | fireFire Spin fireFire BlaststeelIron Head | 2.860 | 100% | 8.2 s 1.5 charged | 45% HP left on average | |
| 19 | electricThunder Shock fightingAura SphereelectricWild Charge | 2.812 | 100% | 5.5 s 1.1 charged | 59% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.787 | 100% | 7.2 s 1.3 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.