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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 2 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.628
100%5.5 s
1.1 charged
67% HP left on average
2
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.371
100%5.5 s
1.1 charged
65% HP left on average
3
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
3.752
100%5.5 s
1.1 charged
64% HP left on average
4
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
3.711
100%8.2 s
1.5 charged
72% HP left on average
5
Skeledirge
darkBite
fireBlast BurnfireFlamethrower
3.571
100%7.2 s
1.3 charged
63% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.278
100%5.5 s
1.1 charged
65% HP left on average
7
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.243
100%5.5 s
1.1 charged
46% HP left on average
8
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
3.241
100%5.5 s
1.1 charged
65% HP left on average
9
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
3.208
100%8.2 s
1.5 charged
67% HP left on average
10
Shadow Golisopod
bugFury Cutter
waterAqua JetbugX-Scissor
3.179
100%6.1 s
1.1 charged
66% HP left on average
11
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.098
100%8.2 s
1.5 charged
57% HP left on average
12
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.087
100%6.5 s
1.3 charged
62% HP left on average
13
Cobalion
fightingDouble Kick
fightingSacred SwordsteelIron Head
3.039
100%6.9 s
1.3 charged
55% HP left on average
14
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.026
67%6.0 s
0.9 charged
51% HP left on average
15
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
3.011
100%6.5 s
1.3 charged
57% HP left on average
16
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
2.941
100%7.5 s
1.3 charged
56% HP left on average
17
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.902
67%6.3 s
0.9 charged
45% HP left on average
18
Heatran
fireFire Spin
fireFire BlaststeelIron Head
2.860
100%8.2 s
1.5 charged
45% HP left on average
19
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
2.812
100%5.5 s
1.1 charged
59% HP left on average
20
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
2.787
100%7.2 s
1.3 charged
51% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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