Shadow Swellow counters
normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Steel Wing / Aerial Ace
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.875 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Sound iceBlizzardwaterHydro Cannon | 6.680 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | fireIncinerate fireOverheatwaterHydro Pump | 5.786 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.687 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 5 | steelMetal Sound iceBlizzardwaterHydro Cannon | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | normalQuick Attack fireV-createfireOverheat | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | fireFire Spin rockStone EdgesteelIron Head | 5.057 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 8 | fireFire Spin rockStone EdgesteelIron Head | 5.057 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 9 | electricThunder Shock electricDischargewaterMuddy Water | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.900 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 11 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 4.657 | 100% | 7.0 s 0.0 charged | 79% HP left on average | |
| 13 | waterWaterfall waterHydro PumpwaterSurf | 4.607 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 14 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.583 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 15 | electricCharge Beam electricThunderelectricThunderbolt | 4.551 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 16 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 17 | steelMetal Sound darkDark PulsesteelIron Head | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | electricThunder Shock electricZap CannonelectricDischarge | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.425 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | waterWaterfall iceBlizzardwaterAqua Tail | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.