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PoGoBud

Shadow Swellow counters

normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Steel Wing / Aerial Ace

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Swellow
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
6.875
100%4.5 s
1.0 charged
85% HP left on average
2
Empoleon
steelMetal Sound
iceBlizzardwaterHydro Cannon
6.680
100%5.5 s
1.0 charged
85% HP left on average
3
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.786
100%8.0 s
1.0 charged
83% HP left on average
4
Gyarados
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.687
100%5.0 s
1.0 charged
82% HP left on average
5
Shadow Empoleon
steelMetal Sound
iceBlizzardwaterHydro Cannon
5.567
100%5.5 s
1.0 charged
82% HP left on average
6
Victini
normalQuick Attack
fireV-createfireOverheat
5.400
100%5.5 s
1.0 charged
81% HP left on average
7
Shadow Heatran
fireFire Spin
rockStone EdgesteelIron Head
5.057
100%8.0 s
1.0 charged
80% HP left on average
8
Stunfisk
electricThunder Shock
electricDischargewaterMuddy Water
5.025
100%5.5 s
1.0 charged
80% HP left on average
9
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.900
100%6.5 s
1.0 charged
80% HP left on average
10
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
4.667
100%5.5 s
1.0 charged
79% HP left on average
11
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
4.657
100%7.0 s
0.0 charged
79% HP left on average
12
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
4.607
100%8.0 s
1.0 charged
78% HP left on average
13
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
4.583
100%6.5 s
1.0 charged
78% HP left on average
14
Lanturn
electricCharge Beam
electricThunderelectricThunderbolt
4.551
100%8.0 s
1.0 charged
78% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.500
100%6.5 s
1.0 charged
78% HP left on average
16
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
4.500
100%6.5 s
1.0 charged
78% HP left on average
17
Bellibolt
electricThunder Shock
electricZap CannonelectricDischarge
4.467
100%5.5 s
1.0 charged
78% HP left on average
18
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.425
100%5.5 s
1.0 charged
77% HP left on average
19
Milotic
waterWaterfall
iceBlizzardwaterAqua Tail
4.333
100%6.5 s
1.0 charged
77% HP left on average
20
Rotom (Heat)
electricThunder Shock
electricThunderelectricThunderbolt
4.286
100%7.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.