Shadow Stufful counters
normalfightingNormal-type Male Grunt ยท slot 2Grunt
CP
2,904
Attack
258.0
x1.2 Shadow
Defense
112.1
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Take Down / Stomp
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.750 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 3 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.813 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.800 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 5 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 6.476 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingLow Sweep | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | ghostShadow Claw dragonDragon PulseghostShadow Force | 6.056 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 8 | psychicConfusion psychicFuture SightfairyMoonblast | 5.667 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 9 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 5.667 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | dragonDragon Breath dragonDragon ClawghostShadow Force | 5.450 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingLow Sweep | 5.222 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 12 | ghostHex fightingFocus BlastfairyDazzling Gleam | 5.097 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 13 | psychicPsycho Cut psychicFuture SightsteelIron Head | 4.906 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 14 | fireEmber fireOverheatelectricWild Charge | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.528 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 16 | fightingCounter fightingClose CombatfireFire Punch | 4.500 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 17 | ghostHex fireBlast BurnfairyDisarming Voice | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.881 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 20 | groundMud Shot groundEarth PowergroundScorching Sands | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.