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Shadow Teddiursa counters

normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Lick / Cross Chop

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Teddiursa
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.0 s
1.0 charged
92% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.0 s
1.0 charged
92% HP left on average
3
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
1.0 charged
93% HP left on average
4
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
5
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
9.750
100%5.5 s
1.0 charged
90% HP left on average
6
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
9.067
100%5.5 s
1.0 charged
89% HP left on average
7
Ursaring
steelMetal Claw
fightingClose CombatnormalSwift
8.750
100%5.5 s
1.0 charged
89% HP left on average
8
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
8.100
100%5.5 s
1.0 charged
88% HP left on average
9
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
7.978
100%5.0 s
1.0 charged
87% HP left on average
10
Ambipom
normalScratch
normalHyper BeamfightingLow Sweep
7.700
100%5.5 s
1.0 charged
87% HP left on average
11
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
7.458
100%6.0 s
0.0 charged
87% HP left on average
12
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
7.233
100%5.5 s
1.0 charged
86% HP left on average
13
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.875
100%4.5 s
1.0 charged
85% HP left on average
14
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
6.300
100%5.0 s
0.0 charged
84% HP left on average
15
Shadow Ursaring
fightingCounter
fightingClose CombatnormalHyper Beam
5.833
100%5.0 s
0.0 charged
83% HP left on average
16
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
5.687
100%4.5 s
1.0 charged
82% HP left on average
17
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
5.687
100%4.5 s
1.0 charged
82% HP left on average
18
Zangoose
bugFury Cutter
fightingClose CombatdarkNight Slash
5.593
100%5.0 s
1.0 charged
82% HP left on average
19
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
5.556
100%5.0 s
1.0 charged
82% HP left on average
20
Shadow Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
5.400
100%5.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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