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PoGoBud

Shadow Glalie counters

iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Frost Breath / Shadow Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
6.875
100%4.5 s
1.0 charged
85% HP left on average
2
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.567
100%5.5 s
1.0 charged
82% HP left on average
3
Victini
normalQuick Attack
fireV-createfireOverheat
5.400
100%5.5 s
1.0 charged
81% HP left on average
4
Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.057
100%8.0 s
1.0 charged
80% HP left on average
5
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
4.767
100%5.5 s
1.0 charged
79% HP left on average
6
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.629
100%8.0 s
1.0 charged
78% HP left on average
7
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.500
100%6.5 s
1.0 charged
78% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.425
100%5.5 s
1.0 charged
77% HP left on average
9
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
4.400
100%7.5 s
1.0 charged
77% HP left on average
10
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
4.333
100%6.5 s
1.0 charged
77% HP left on average
11
Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
4.259
100%10.0 s
1.0 charged
77% HP left on average
12
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.214
100%6.5 s
1.0 charged
76% HP left on average
13
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
4.214
100%8.0 s
1.0 charged
76% HP left on average
14
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
4.175
100%8.0 s
1.0 charged
76% HP left on average
15
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
4.143
100%8.0 s
1.0 charged
76% HP left on average
16
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
3.938
100%6.5 s
1.0 charged
75% HP left on average
17
Solgaleo
fireFire Spin
steelIron HeadfireFlamethrower
3.929
100%8.0 s
1.0 charged
75% HP left on average
18
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
3.886
100%5.5 s
1.0 charged
74% HP left on average
19
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.881
100%7.5 s
1.0 charged
74% HP left on average
20
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.857
100%6.5 s
1.0 charged
74% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.