Skip to content
PoGoBattler

Shadow Aurorus counters

rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Weather Ball (Ice)

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.375
100%5.0 s
1.0 charged
86% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
5.500
100%4.5 s
1.0 charged
82% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.917
100%5.0 s
1.0 charged
80% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.425
100%5.0 s
1.0 charged
77% HP left on average
5
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
3.850
100%5.5 s
1.0 charged
74% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.540
100%5.5 s
1.0 charged
72% HP left on average
7
Rhyperior
groundMud-Slap
fightingSuperpowerrockRock Wrecker
3.500
100%6.5 s
1.0 charged
71% HP left on average
8
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.460
100%5.5 s
1.0 charged
71% HP left on average
9
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.150
100%6.5 s
1.0 charged
68% HP left on average
10
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
3.145
100%5.5 s
1.0 charged
68% HP left on average
11
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
3.100
100%5.5 s
1.0 charged
68% HP left on average
12
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.100
100%5.5 s
1.0 charged
68% HP left on average
13
Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
3.022
100%5.5 s
1.0 charged
67% HP left on average
14
Shadow Rhyperior
groundMud-Slap
fightingSuperpowerrockRock Wrecker
2.917
100%6.5 s
1.0 charged
66% HP left on average
15
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.900
100%5.5 s
1.0 charged
66% HP left on average
16
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.883
100%5.5 s
1.0 charged
65% HP left on average
17
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.800
100%5.5 s
1.0 charged
64% HP left on average
18
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
2.792
100%6.5 s
1.0 charged
64% HP left on average
19
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
2.778
100%7.0 s
1.0 charged
64% HP left on average
20
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.713
100%5.5 s
1.0 charged
63% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.