Shadow Aurorus counters
rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters against Powder Snow / Thunderbolt
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.875 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.321 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.767 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 4 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.425 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | psychicPsywave fightingSuperpowersteelHeavy Slam | 3.886 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.722 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 15 | waterWaterfall waterAqua JetwaterLiquidation | 3.667 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 16 | fireEmber fightingSuperpowerfireOverheat | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 18 | fightingKarate Chop fightingBrick BreakgroundScorching Sands | 3.422 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 19 | psychicPsywave fightingSuperpowersteelHeavy Slam | 3.400 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.