Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Triple Axel
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.857 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | ghostShadow Claw steelGyro BalldarkNight Slash | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | ghostShadow Claw steelGyro BalldarkNight Slash | 4.968 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 8 | darkBite darkCrunchgroundEarthquake | 4.919 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 9 | darkBite rockRock SlidedarkCrunch | 4.919 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 10 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.800 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | fireFire Spin steelIron HeadfireFlamethrower | 4.400 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 12 | darkSnarl waterHydro PumpwaterScald | 4.395 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 13 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 4.395 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 14 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.378 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 15 | normalLock-On groundEarthquakeelectricThunder | 4.378 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 16 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 4.323 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 17 | icePowder Snow steelHeavy SlamiceAvalanche | 4.269 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 18 | fireEmber fireHeat WavedarkCrunch | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 19 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.116 | 100% | 7.0 s 2.0 charged | 76% HP left on average | |
| 20 | fightingDouble Kick steelIron HeadrockStone Edge | 4.116 | 100% | 8.5 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.