Shadow Seel counters
waterIce-type Female Grunt ยท slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | bugFury Cutter darkDark PulsebugX-Scissor | 9.650 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | bugFury Cutter bugX-ScissorflyingAerial Ace | 9.100 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | icePowder Snow rockRock SlidedarkCrunch | 9.042 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.917 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 6 | electricThunder Shock electricThunderboltfightingDynamic Punch | 8.900 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | icePowder Snow fightingSuperpowernormalBody Slam | 8.800 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 8 | normalLock-On electricThunderfightingFocus Blast | 8.536 | 100% | 6.5 s 1.3 charged | 89% HP left on average | |
| 9 | normalLock-On electricThunderfightingFocus Blast | 8.536 | 100% | 6.5 s 1.3 charged | 88% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.133 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 11 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 7.967 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 12 | psychicPsywave normalSkull BashdragonDragon Pulse | 7.965 | 100% | 7.7 s 1.3 charged | 89% HP left on average | |
| 13 | ghostShadow Claw darkCrunchwaterHydro Cannon | 7.911 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | ghostShadow Claw grassSolar BeamelectricThunder Punch | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | normalLock-On electricZap CannonfightingFocus Blast | 7.763 | 100% | 8.7 s 1.7 charged | 87% HP left on average | |
| 16 | steelMetal Claw normalGiga ImpactfairyMoonblast | 7.761 | 100% | 8.8 s 1.7 charged | 87% HP left on average | |
| 17 | ghostShadow Claw groundDrill RungroundBulldoze | 7.733 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 18 | bugFury Cutter bugX-ScissorflyingAerial Ace | 7.733 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 19 | bugFury Cutter bugMegahornwaterHydro Cannon | 7.694 | 100% | 6.3 s 1.0 charged | 86% HP left on average | |
| 20 | bugFury Cutter normalTechno Blast (Normal)bugX-Scissor | 7.633 | 100% | 5.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.