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PoGoBud

Shadow Seel counters

waterIce-type Female Grunt ยท slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Ice Shard / Icy Wind

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Seel
#PokemonMovesPowerWinsTimeResult
1
Shadow Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
10.000
100%5.5 s
1.0 charged
92% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
10.000
100%5.5 s
1.0 charged
93% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%5.5 s
1.0 charged
92% HP left on average
4
Delphox
normalScratch
psychicPsyshockfireBlast Burn
10.000
100%5.5 s
1.0 charged
90% HP left on average
5
Golisopod
bugFury Cutter
bugX-ScissorflyingAerial Ace
10.000
100%5.5 s
1.0 charged
92% HP left on average
6
Shadow Golisopod
bugFury Cutter
bugX-ScissorflyingAerial Ace
10.000
100%5.5 s
1.0 charged
90% HP left on average
7
Melmetal
electricThunder Shock
electricThunderboltfightingDynamic Punch
10.000
100%5.5 s
1.0 charged
93% HP left on average
8
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
10.000
100%5.5 s
1.0 charged
91% HP left on average
9
Cetitan
icePowder Snow
fightingSuperpowernormalBody Slam
10.000
100%5.5 s
1.0 charged
93% HP left on average
10
Victini
normalQuick Attack
psychicPsyshockfightingFocus Blast
10.000
100%5.5 s
1.0 charged
92% HP left on average
11
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
92% HP left on average
12
Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
10.000
100%6.5 s
1.0 charged
90% HP left on average
13
Regice
normalLock-On
electricThunderfightingFocus Blast
10.000
100%6.5 s
1.0 charged
93% HP left on average
14
Shadow Regice
normalLock-On
electricThunderfightingFocus Blast
10.000
100%6.5 s
1.0 charged
90% HP left on average
15
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%6.5 s
1.0 charged
91% HP left on average
16
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
10.000
100%6.5 s
1.0 charged
91% HP left on average
17
Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
10.000
100%7.5 s
1.0 charged
92% HP left on average
18
Lapras
psychicPsywave
normalSkull BashdragonDragon Pulse
10.000
100%7.5 s
1.0 charged
93% HP left on average
19
Shadow Lapras
psychicPsywave
normalSkull BashdragonDragon Pulse
10.000
100%7.5 s
1.0 charged
93% HP left on average
20
Heatran
fireFire Spin
rockStone EdgegroundEarth Power
10.000
100%8.0 s
1.0 charged
92% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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