Shadow Trevenant counters
ghostgrassGrass-type Male Grunt ยท slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 5.906 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 4.944 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.450 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 4.432 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 6 | darkSnarl darkNight SlashsteelIron Head | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | darkSnarl darkNight SlashwaterCrabhammer | 2.654 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 8 | dragonDragon Tail darkNight SlashdragonDragon Claw | 2.294 | 100% | 5.0 s 1.0 charged | 56% HP left on average | |
| 9 | grassVine Whip darkDark PulsegrassPower Whip | 1.857 | 100% | 6.5 s 2.0 charged | 46% HP left on average | |
| 10 | darkSucker Punch darkPaybackfightingDynamic Punch | 1.835 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 11 | flyingWing Attack flyingBrave BirdflyingFly | 1.823 | 100% | 6.5 s 2.0 charged | 45% HP left on average | |
| 12 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.751 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 13 | steelMetal Sound darkDark PulsedarkFoul Play | 1.750 | 100% | 5.5 s 2.0 charged | 43% HP left on average | |
| 14 | ghostLick darkNight SlashpoisonGunk Shot | 1.738 | 100% | 9.5 s 2.0 charged | 42% HP left on average | |
| 15 | ghostLick darkNight SlashpoisonGunk Shot | 1.705 | 100% | 7.0 s 2.0 charged | 41% HP left on average | |
| 16 | dragonDragon Tail darkCrunchdragonOutrage | 1.670 | 100% | 8.5 s 2.0 charged | 40% HP left on average | |
| 17 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.609 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 18 | psychicPsywave dragonOutragesteelHeavy Slam | 1.591 | 100% | 9.0 s 2.0 charged | 37% HP left on average | |
| 19 | steelMetal Claw steelBehemoth BashfairyMoonblast | 1.583 | 100% | 7.5 s 2.0 charged | 37% HP left on average | |
| 20 | darkBite darkDark PulsedarkFoul Play | 1.569 | 100% | 5.5 s 2.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.