Shadow Trevenant counters
ghostgrassGrass-type Male Grunt ยท slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Foul Play
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 5.750 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 5.417 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.600 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 4.591 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 6 | darkSnarl darkNight SlashsteelIron Head | 3.917 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 7 | darkSnarl darkNight SlashwaterCrabhammer | 2.731 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 8 | dragonDragon Tail darkNight SlashdragonDragon Claw | 2.368 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 9 | grassVine Whip darkDark PulsegrassPower Whip | 2.061 | 100% | 6.5 s 2.0 charged | 51% HP left on average | |
| 10 | ghostLick darkNight SlashpoisonGunk Shot | 2.056 | 100% | 9.0 s 2.0 charged | 51% HP left on average | |
| 11 | darkSucker Punch darkPaybackfightingDynamic Punch | 1.931 | 100% | 7.5 s 2.0 charged | 48% HP left on average | |
| 12 | flyingWing Attack flyingBrave BirdflyingFly | 1.915 | 100% | 6.5 s 2.0 charged | 48% HP left on average | |
| 13 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.888 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 14 | steelMetal Sound darkDark PulsedarkFoul Play | 1.840 | 100% | 5.5 s 2.0 charged | 46% HP left on average | |
| 15 | ghostLick darkNight SlashpoisonGunk Shot | 1.796 | 100% | 7.0 s 2.0 charged | 44% HP left on average | |
| 16 | darkFeint Attack darkDark PulsedarkFoul Play | 1.774 | 100% | 8.5 s 2.0 charged | 44% HP left on average | |
| 17 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.767 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 18 | dragonDragon Tail darkCrunchdragonOutrage | 1.750 | 100% | 8.5 s 2.0 charged | 43% HP left on average | |
| 19 | flyingAir Slash darkDark PulsedarkFoul Play | 1.713 | 100% | 8.5 s 2.0 charged | 42% HP left on average | |
| 20 | psychicPsywave dragonOutragesteelHeavy Slam | 1.683 | 100% | 8.5 s 2.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.