Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck flyingAerial AcepsychicPsyshock | 4.382 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 2 | normalQuick Attack fireV-createfireOverheat | 4.361 | 100% | 5.6 s 1.1 charged | 70% HP left on average | |
| 3 | fairyFairy Wind flyingAir CutterfairyMoonblast | 4.053 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 4 | fairyFairy Wind flyingFlyfairyMoonblast | 3.865 | 87% | 5.5 s 1.0 charged | 60% HP left on average | |
| 5 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 3.740 | 87% | 5.5 s 1.0 charged | 55% HP left on average | |
| 6 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.500 | 100% | 5.5 s 1.1 charged | 63% HP left on average | |
| 7 | fireEmber psychicPsyshockfireHeat Wave | 3.350 | 100% | 5.5 s 1.1 charged | 61% HP left on average | |
| 8 | poisonPoison Jab fightingClose CombatfireFire Punch | 3.334 | 87% | 6.5 s 1.1 charged | 58% HP left on average | |
| 9 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.144 | 87% | 6.4 s 1.1 charged | 49% HP left on average | |
| 10 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.088 | 87% | 5.5 s 1.0 charged | 54% HP left on average | |
| 11 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 3.016 | 87% | 5.5 s 1.0 charged | 48% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.937 | 100% | 5.5 s 1.1 charged | 55% HP left on average | |
| 13 | poisonPoison Jab fireOverheatpsychicPsyshock | 2.907 | 93% | 6.5 s 1.2 charged | 57% HP left on average | |
| 14 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.904 | 100% | 6.5 s 1.4 charged | 55% HP left on average | |
| 15 | flyingPeck flyingAerial AcepsychicPsyshock | 2.814 | 87% | 5.5 s 1.0 charged | 49% HP left on average | |
| 16 | flyingWing Attack flyingAerial AcebugBug Buzz | 2.663 | 53% | 6.2 s 0.8 charged | 38% HP left on average | |
| 17 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 2.562 | 80% | 9.5 s 1.6 charged | 42% HP left on average | |
| 18 | flyingWing Attack flyingAcrobaticsflyingAerial Ace | 2.528 | 87% | 6.5 s 1.1 charged | 54% HP left on average | |
| 19 | flyingWing Attack flyingFlyflyingSky Attack | 2.495 | 53% | 6.2 s 0.8 charged | 37% HP left on average | |
| 20 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.474 | 93% | 6.5 s 1.3 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.