Shadow Sceptile counters
grassGrass-type Male Grunt ยท slot 2Grunt
CP
5,922
Attack
406.1
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 6.888 | 100% | 6.5 s 1.6 charged | 84% HP left on average | |
| 2 | flyingWing Attack fireOverheatflyingFly | 6.821 | 100% | 6.6 s 1.6 charged | 84% HP left on average | |
| 3 | flyingPeck fireFlamethrowerfightingAura Sphere | 6.804 | 100% | 5.6 s 1.2 charged | 85% HP left on average | |
| 4 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 6.797 | 100% | 5.6 s 1.2 charged | 82% HP left on average | |
| 5 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 6.797 | 100% | 5.6 s 1.2 charged | 82% HP left on average | |
| 6 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 6.797 | 100% | 5.6 s 1.2 charged | 82% HP left on average | |
| 7 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 6.797 | 100% | 5.6 s 1.2 charged | 82% HP left on average | |
| 8 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 6.797 | 100% | 5.6 s 1.2 charged | 82% HP left on average | |
| 9 | bugFury Cutter bugX-ScissorsteelIron Head | 6.706 | 100% | 5.6 s 1.2 charged | 81% HP left on average | |
| 10 | flyingGust poisonSludge BombflyingAir Cutter | 6.588 | 100% | 6.5 s 1.6 charged | 83% HP left on average | |
| 11 | flyingWing Attack fireOverheatflyingFly | 6.196 | 100% | 6.6 s 1.6 charged | 83% HP left on average | |
| 12 | flyingAir Slash flyingSky AttackflyingAir Cutter | 6.157 | 100% | 8.3 s 1.9 charged | 82% HP left on average | |
| 13 | flyingGust poisonSludge BombflyingAir Cutter | 5.948 | 100% | 6.5 s 1.6 charged | 82% HP left on average | |
| 14 | ghostHex fireBlast BurnfireFlamethrower | 5.888 | 100% | 6.5 s 1.6 charged | 83% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckfireHeat Wave | 5.840 | 100% | 5.6 s 1.2 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.