Giovanni Counters
Boss“I will not tolerate your interference.”
Team GO Rocket Boss. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Zekrom).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowericeIce Punch | 1.695 | 40% | 9.3 s 1.9 charged | Slot 1 0.8Slot 2 0.4Slot 3 3.9 | |
| 2 | normalScratch groundHigh HorsepowericeIce Punch | 1.518 | 32% | 8.8 s 1.7 charged | Slot 1 0.7Slot 2 0.4Slot 3 3.5 | |
| 3 | fightingCounter fightingClose CombatfightingBrick Break | 1.458 | 29% | 8.5 s 1.2 charged | Slot 1 3.2Slot 2 0.5Slot 3 0.7 | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 1.452 | 29% | 8.1 s 1.3 charged | Slot 1 0.8Slot 2 0.4Slot 3 3.2 | |
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 1.384 | 35% | 8.3 s 1.2 charged | Slot 1 2.8Slot 2 0.7Slot 3 0.7 | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 1.308 | 26% | 7.7 s 1.3 charged | Slot 1 0.6Slot 2 0.4Slot 3 3.0 | |
| 7 | dragonDragon Breath dragonDragon ClawghostShadow Force | 1.268 | 28% | 9.4 s 1.8 charged | Slot 1 0.6Slot 2 0.5Slot 3 2.7 | |
| 8 | fairyGeomancy fairyMoonblastfightingClose Combat | 1.212 | 42% | 8.8 s 1.8 charged | Slot 1 0.7Slot 2 0.4Slot 3 2.6 | |
| 9 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.201 | 33% | 8.2 s 1.0 charged | Slot 1 2.5Slot 2 0.6Slot 3 0.5 | |
| 10 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.188 | 31% | 8.8 s 1.7 charged | Slot 1 0.6Slot 2 0.4Slot 3 2.6 | |
| 11 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 1.181 | 46% | 9.2 s 1.8 charged | Slot 1 0.7Slot 2 0.3Slot 3 2.5 | |
| 12 | fightingCounter fightingClose CombatfightingCross Chop | 1.135 | 33% | 7.5 s 0.9 charged | Slot 1 2.0Slot 2 0.5Slot 3 0.8 | |
| 13 | fightingCounter fightingDynamic PunchfightingFocus Blast | 1.113 | 25% | 7.7 s 0.7 charged | Slot 1 2.2Slot 2 0.6Slot 3 0.5 | |
| 14 | fightingCounter fightingClose CombatflyingBrave Bird | 1.100 | 28% | 8.7 s 1.0 charged | Slot 1 2.1Slot 2 0.7Slot 3 0.5 | |
| 15 | fightingCounter bugLungefightingPower-Up Punch | 1.091 | 25% | 8.9 s 1.6 charged | Slot 1 2.2Slot 2 0.6Slot 3 0.5 |
Slot 1 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingBrick Break | 3.176 | 88% | 8.2 s 0.8 charged | ||
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 2.823 | 100% | 7.1 s 0.3 charged | ||
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.507 | 100% | 7.6 s 0.4 charged | ||
| 4 | fightingCounter fightingDynamic PunchfightingFocus Blast | 2.244 | 75% | 7.1 s 0.3 charged | ||
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.228 | 100% | 10.9 s 2.8 charged | ||
| 6 | fightingCounter bugLungefightingPower-Up Punch | 2.168 | 63% | 8.1 s 1.0 charged | ||
| 7 | fightingCounter fightingClose CombatflyingBrave Bird | 2.102 | 63% | 7.9 s 0.6 charged | ||
| 8 | fightingCounter fightingClose CombatfightingCross Chop | 2.049 | 75% | 7.1 s 0.5 charged | ||
| 9 | fightingCounter fightingClose CombatfightingBrick Break | 2.019 | 75% | 8.3 s 0.9 charged | ||
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.920 | 88% | 10.6 s 2.6 charged | ||
| 11 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 1.915 | 75% | 7.4 s 0.4 charged | ||
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.827 | 50% | 7.9 s 0.6 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow KangaskhanCP 7,335 · Atk 398 · Def 219 · HP 1558 movesets
Shadow RhyperiorCP 10,596 · Atk 520 · Def 250 · HP 16614 movesets
Shadow MachampCP 8,644 · Atk 505 · Def 212 · HP 13810 movesets
No single Pokemon beats everything this slot can roll: the best all-rounder wins 38% of its fights here. That is real, not an averaging artefact — Kangaskhan, Rhyperior, Machamp want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.757 | 38% | 10.0 s 2.3 charged | ||
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.723 | 29% | 8.6 s 0.6 charged | ||
| 3 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 0.708 | 17% | 6.6 s 0.3 charged | ||
| 4 | fightingCounter fightingClose CombatflyingBrave Bird | 0.680 | 21% | 10.1 s 1.4 charged | ||
| 5 | fightingCounter fightingClose CombatghostShadow Ball | 0.674 | 4% | 9.5 s 1.4 charged | ||
| 6 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.669 | 8% | 8.8 s 0.7 charged | ||
| 7 | psychicConfusion psychicPsystrikefightingFocus Blast | 0.667 | 21% | 8.3 s 0.7 charged | ||
| 8 | fightingCounter iceIce PunchfireFire Punch | 0.666 | 4% | 9.9 s 1.7 charged | ||
| 9 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.656 | 0% | 8.7 s 0.7 charged | ||
| 10 | grassMagical Leaf grassGrass KnotgrassEnergy Ball | 0.654 | 25% | 9.8 s 1.7 charged | ||
| 11 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.624 | 17% | 10.0 s 1.9 charged | ||
| 12 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.622 | 0% | 8.3 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Togekiss Peck / Aura Sphere, Dazzling Gleam1.55100% - 2
Galarian Zapdos Counter / Close Combat, Brave Bird1.0363% - 3
Enamorus (Therian) Fairy Wind / Moonblast, Fly0.9538%
- 1
Kartana Razor Leaf / Leaf Blade, Sacred Sword1.1850% - 2
Shadow Torterra Razor Leaf / Frenzy Plant, Solar Beam1.0457% - 3
Shadow Kyogre Waterfall / Origin Pulse, Hydro Pump0.930%
- 1
Lunala Confusion / Future Sight, Moonblast1.1130% - 2
Shadow Mewtwo Confusion / Psystrike, Psychic0.9850% - 3
Hoopa Confusion / Psychic, Psybeam0.8530%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowericeIce Punch | 3.858 | 75% | 7.4 s 1.3 charged | ||
| 2 | normalScratch groundHigh HorsepowericeIce Punch | 3.488 | 75% | 7.4 s 1.3 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 3.184 | 75% | 6.5 s 1.0 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 2.961 | 75% | 6.5 s 1.0 charged | ||
| 5 | dragonDragon Breath dragonDragon ClawghostShadow Force | 2.699 | 75% | 6.9 s 1.0 charged | ||
| 6 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.599 | 75% | 6.5 s 1.0 charged | ||
| 7 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.557 | 88% | 6.5 s 1.1 charged | ||
| 8 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 2.497 | 100% | 6.5 s 1.0 charged | ||
| 9 | groundMud Shot groundDrill RungroundScorching Sands | 2.492 | 75% | 6.6 s 1.3 charged | ||
| 10 | icePowder Snow iceAvalanchegroundHigh Horsepower | 2.371 | 50% | 7.0 s 1.0 charged | ||
| 11 | groundMud Shot groundBulldozegroundSandsear Storm | 2.082 | 75% | 7.4 s 1.3 charged | ||
| 12 | groundMud Shot groundEarth PowerdragonOutrage | 2.056 | 75% | 7.3 s 1.0 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.