Giovanni Counters
Boss“I will not tolerate your interference.”
Team GO Rocket Boss. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Zekrom).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowericeIce Punch | 1.239 | 25% | 8.1 s 1.5 charged | Slot 1 0.5Slot 2 0.3Slot 3 2.9 | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 1.160 | 25% | 7.4 s 1.2 charged | Slot 1 0.6Slot 2 0.3Slot 3 2.6 | |
| 3 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.097 | 25% | 8.5 s 1.5 charged | Slot 1 0.3Slot 2 0.2Slot 3 2.8 | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.999 | 21% | 8.1 s 0.8 charged | Slot 1 2.1Slot 2 0.4Slot 3 0.4 | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 0.963 | 25% | 7.0 s 1.2 charged | Slot 1 0.6Slot 2 0.3Slot 3 2.0 | |
| 6 | normalScratch groundHigh HorsepowericeIce Punch | 0.890 | 13% | 9.2 s 1.8 charged | Slot 1 0.5Slot 2 0.3Slot 3 1.8 | |
| 7 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.877 | 25% | 7.2 s 0.5 charged | Slot 1 1.6Slot 2 0.5Slot 3 0.5 | |
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.797 | 17% | 8.1 s 0.6 charged | Slot 1 1.6Slot 2 0.5Slot 3 0.3 | |
| 9 | fightingCounter fightingClose CombatfireFire Punch | 0.776 | 22% | 8.4 s 1.2 charged | Slot 1 1.3Slot 2 0.6Slot 3 0.5 | |
| 10 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.770 | 17% | 8.1 s 0.6 charged | Slot 1 1.5Slot 2 0.5Slot 3 0.3 | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.741 | 25% | 7.7 s 1.5 charged | Slot 1 1.1Slot 2 0.2Slot 3 0.9 | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.739 | 25% | 8.8 s 2.0 charged | Slot 1 1.6Slot 2 0.3Slot 3 0.4 | |
| 13 | fightingCounter fightingClose CombatfightingLow Sweep | 0.727 | 18% | 8.1 s 1.0 charged | Slot 1 1.2Slot 2 0.5Slot 3 0.5 | |
| 14 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.718 | 13% | 7.1 s 0.5 charged | Slot 1 1.3Slot 2 0.4Slot 3 0.4 | |
| 15 | fightingCounter fightingClose CombatflyingBrave Bird | 0.716 | 14% | 8.3 s 0.8 charged | Slot 1 1.3Slot 2 0.5Slot 3 0.3 |
Slot 1 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.131 | 63% | 8.6 s 0.6 charged | ||
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.634 | 75% | 7.2 s 0.4 charged | ||
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.617 | 50% | 8.4 s 0.6 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.558 | 75% | 10.4 s 2.5 charged | ||
| 5 | fightingForce Palm fightingFocus BlastrockStone Edge | 1.521 | 50% | 8.4 s 0.6 charged | ||
| 6 | fightingCounter fightingClose CombatflyingBrave Bird | 1.315 | 38% | 8.4 s 0.9 charged | ||
| 7 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.300 | 38% | 7.5 s 0.6 charged | ||
| 8 | fightingCounter fightingClose CombatfireFire Punch | 1.298 | 63% | 8.2 s 0.9 charged | ||
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.297 | 63% | 10.2 s 2.4 charged | ||
| 10 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 1.246 | 38% | 9.1 s 1.8 charged | ||
| 11 | fightingCounter fightingAura SpherefightingFocus Blast | 1.178 | 38% | 7.4 s 0.6 charged | ||
| 12 | fightingCounter fightingClose CombatfightingLow Sweep | 1.173 | 50% | 7.9 s 0.9 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow KangaskhanCP 7,335 · Atk 398 · Def 219 · HP 1558 movesets
Shadow RhyperiorCP 10,596 · Atk 520 · Def 250 · HP 16614 movesets
Shadow MachampCP 8,644 · Atk 505 · Def 212 · HP 13810 movesets
No single Pokemon beats everything this slot can roll: the best all-rounder wins 21% of its fights here. That is real, not an averaging artefact — Kangaskhan, Rhyperior, Machamp want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.591 | 21% | 8.5 s 0.6 charged | ||
| 2 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.573 | 8% | 8.4 s 0.6 charged | ||
| 3 | fightingCounter iceIce PunchfireFire Punch | 0.557 | 4% | 9.2 s 1.6 charged | ||
| 4 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.543 | 0% | 7.9 s 0.5 charged | ||
| 5 | fightingCounter fightingClose CombatghostShadow Ball | 0.541 | 4% | 8.7 s 1.0 charged | ||
| 6 | fightingCounter fightingFocus BlastpsychicPsychic | 0.540 | 0% | 7.6 s 0.5 charged | ||
| 7 | fightingCounter fightingClose CombatflyingBrave Bird | 0.539 | 4% | 9.5 s 1.4 charged | ||
| 8 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.535 | 0% | 9.1 s 0.8 charged | ||
| 9 | bugFury Cutter grassTrailblazebugBug Buzz | 0.527 | 0% | 9.2 s 1.8 charged | ||
| 10 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.513 | 0% | 8.6 s 0.7 charged | ||
| 11 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.509 | 8% | 9.4 s 2.0 charged | ||
| 12 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.509 | 0% | 7.3 s 0.6 charged |
Best for each Pokemon this slot can roll
- 1
Togekiss Peck / Aura Sphere, Dazzling Gleam1.0025% - 2
Buzzwole Counter / Superpower, Power-Up Punch0.7425% - 3
Marshadow Counter / Close Combat, Rock Slide0.7413%
- 1
Shadow Torterra Razor Leaf / Frenzy Plant, Solar Beam0.8643% - 2
Shadow Kyogre Waterfall / Origin Pulse, Hydro Pump0.790% - 3
Rillaboom Razor Leaf / Frenzy Plant, Grass Knot0.7814%
- 1
Lunala Confusion / Future Sight, Moonblast0.8830% - 2
Shadow Mewtwo Confusion / Psystrike, Psychic0.790% - 3
Mewtwo Confusion / Psystrike, Psychic0.670%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowericeIce Punch | 2.865 | 75% | 7.4 s 1.3 charged | ||
| 2 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.830 | 75% | 7.3 s 1.0 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 2.595 | 75% | 6.5 s 1.0 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 2.003 | 75% | 6.5 s 1.0 charged | ||
| 5 | normalScratch groundHigh HorsepowericeIce Punch | 1.829 | 38% | 8.6 s 1.6 charged | ||
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 1.330 | 38% | 8.1 s 1.6 charged | ||
| 7 | fairyGeomancy fairyMoonblastfightingClose Combat | 1.065 | 38% | 7.8 s 1.4 charged | ||
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.057 | 25% | 7.8 s 1.3 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.057 | 25% | 8.1 s 1.3 charged | ||
| 10 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 0.958 | 38% | 8.1 s 1.6 charged | ||
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.934 | 25% | 7.9 s 1.5 charged | ||
| 12 | fairyFairy Wind fairyDazzling GleamflyingFly | 0.843 | 25% | 6.6 s 1.3 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.