Shadow Rhyperior counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Smack Down / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 1.375 | 100% | 7.0 s 0.0 charged | 27% HP left on average | |
| 2 | groundMud Shot waterHydro CannonwaterSurf | 1.370 | 100% | 10.5 s 2.0 charged | 27% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.310 | 100% | 14.5 s 3.0 charged | 24% HP left on average | |
| 4 | steelMetal Sound fightingClose CombatfightingUpper Hand | 1.294 | 100% | 12.5 s 2.0 charged | 23% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.219 | 100% | 11.5 s 2.0 charged | 18% HP left on average | |
| 6 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.204 | 100% | 11.5 s 2.0 charged | 17% HP left on average | |
| 7 | ghostShadow Claw fightingClose CombaticeIce Punch | 1.190 | 100% | 12.5 s 2.0 charged | 16% HP left on average | |
| 8 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.167 | 100% | 10.0 s 0.0 charged | 14% HP left on average | |
| 9 | groundMud Shot waterHydro CannonwaterSurf | 1.167 | 100% | 10.5 s 2.0 charged | 14% HP left on average | |
| 10 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.151 | 100% | 10.5 s 2.0 charged | 13% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.125 | 100% | 13.0 s 2.0 charged | 11% HP left on average | |
| 12 | steelMetal Claw groundEarthquakegroundDrill Run | 1.103 | 100% | 13.5 s 2.0 charged | 9% HP left on average | |
| 13 | fightingDouble Kick grassLeaf BladefightingClose Combat | 1.093 | 100% | 12.5 s 2.0 charged | 8% HP left on average | |
| 14 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.083 | 100% | 12.0 s 0.0 charged | 8% HP left on average | |
| 15 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.081 | 100% | 13.5 s 2.0 charged | 8% HP left on average | |
| 16 | psychicPsycho Cut grassEnergy BallgrassTrailblaze | 1.075 | 100% | 11.5 s 2.0 charged | 7% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.054 | 100% | 12.0 s 2.0 charged | 5% HP left on average | |
| 18 | waterWaterfall waterAqua JetfightingClose Combat | 1.027 | 100% | 12.0 s 0.0 charged | 3% HP left on average | |
| 19 | darkSucker Punch fightingClose CombatfightingBrick Break | 1.027 | 100% | 13.5 s 2.0 charged | 3% HP left on average | |
| 20 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.000 | 0% | 9.0 s 0.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.