Shadow Kangaskhan counters
normalGiovanni ยท slot 2Boss
CP
7,335
Attack
397.6
x1.2 Shadow
Defense
219.0
x0.83 Shadow
HP
155
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.228 | 75% | 15.9 s 3.5 charged | 17% HP left on average | |
| 2 | fightingCounter fightingClose CombatflyingBrave Bird | 0.970 | 50% | 12.1 s 1.6 charged | 7% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastflyingFly | 0.892 | 25% | 16.1 s 3.9 charged | 3% HP left on average | |
| 4 | fightingCounter fightingClose CombatrockRock Slide | 0.866 | 13% | 9.9 s 1.8 charged | 6% HP left on average | |
| 5 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.855 | 25% | 11.8 s 2.6 charged | 5% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingLow Sweep | 0.813 | 13% | 9.6 s 1.8 charged | 5% HP left on average | |
| 7 | fightingCounter fightingLow SweepiceIce Punch | 0.790 | 13% | 11.3 s 2.3 charged | 5% HP left on average | |
| 8 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.783 | 13% | 9.3 s 1.0 charged | 0% HP left on average | |
| 9 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.764 | 0% | 8.7 s 1.0 charged | 0% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 0.761 | 38% | 11.9 s 2.6 charged | 8% HP left on average | |
| 11 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.720 | 13% | 9.7 s 1.1 charged | 1% HP left on average | |
| 12 | fightingCounter fightingFocus BlastrockStone Edge | 0.678 | 0% | 9.4 s 1.3 charged | 0% HP left on average | |
| 13 | fightingCounter fightingUpper HandbugMegahorn | 0.672 | 0% | 11.0 s 2.3 charged | 0% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.663 | 0% | 9.8 s 1.9 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.654 | 0% | 8.2 s 1.8 charged | 0% HP left on average | |
| 16 | fightingCounter dragonDragon ClawgroundEarthquake | 0.650 | 0% | 8.1 s 0.8 charged | 0% HP left on average | |
| 17 | darkSucker Punch flyingBrave BirdflyingFly | 0.642 | 25% | 12.9 s 2.8 charged | 4% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.633 | 0% | 9.1 s 1.5 charged | 0% HP left on average | |
| 19 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.629 | 0% | 7.9 s 0.6 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.621 | 0% | 8.1 s 1.1 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.