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Shadow Rhyperior counters

groundrockGiovanni ยท slot 2Boss
CP
10,596
Attack
520.0
x1.2 Shadow
Defense
249.6
x0.83 Shadow
HP
166

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Smack Down / Drill Run

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Rhyperior
#PokemonMovesPowerWinsTimeResult
1
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.233
100%15.0 s
3.0 charged
55% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.770
100%14.5 s
3.0 charged
44% HP left on average
3
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
1.579
100%17.0 s
4.0 charged
37% HP left on average
4
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
1.375
100%7.0 s
0.0 charged
27% HP left on average
5
Swampert
groundMud Shot
waterHydro CannonwaterSurf
1.360
100%11.0 s
3.0 charged
26% HP left on average
6
Excadrill
steelMetal Claw
groundEarthquakegroundDrill Run
1.327
100%14.0 s
3.0 charged
25% HP left on average
7
Galarian Stunfisk
groundMud Shot
groundEarthquakewaterMuddy Water
1.322
100%17.5 s
5.0 charged
24% HP left on average
8
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
1.310
100%12.5 s
3.0 charged
24% HP left on average
9
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
1.302
100%14.5 s
4.0 charged
23% HP left on average
10
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
1.283
100%13.0 s
3.0 charged
22% HP left on average
11
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
1.221
100%12.0 s
3.0 charged
18% HP left on average
12
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.212
100%11.5 s
3.0 charged
18% HP left on average
13
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
1.196
100%11.5 s
3.0 charged
16% HP left on average
14
Marshadow
ghostShadow Claw
fightingClose CombaticeIce Punch
1.182
100%12.5 s
3.0 charged
15% HP left on average
15
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.174
100%14.0 s
3.0 charged
15% HP left on average
16
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
1.167
100%11.5 s
1.0 charged
14% HP left on average
17
Steelix
steelIron Tail
steelHeavy SlamdarkCrunch
1.167
100%21.5 s
4.0 charged
14% HP left on average
18
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
1.159
100%10.0 s
1.0 charged
14% HP left on average
19
Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
1.142
100%11.0 s
3.0 charged
12% HP left on average
20
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
1.099
100%17.0 s
4.0 charged
9% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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