Shadow Machamp counters
fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 2.227 | 100% | 12.0 s 1.0 charged | 42% HP left on average | |
| 2 | fireIncinerate fireBlast BurnfairyDisarming Voice | 1.386 | 100% | 14.2 s 3.2 charged | 27% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.379 | 100% | 10.5 s 2.0 charged | 26% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 1.312 | 100% | 12.0 s 3.1 charged | 22% HP left on average | |
| 5 | fireIncinerate fireOverheatwaterScald | 1.300 | 50% | 11.3 s 2.1 charged | 27% HP left on average | |
| 6 | psychicConfusion psychicPsyshockfireV-create | 1.262 | 100% | 13.5 s 3.1 charged | 18% HP left on average | |
| 7 | fireFire Spin steelIron HeadfireFlamethrower | 1.175 | 50% | 11.6 s 2.0 charged | 25% HP left on average | |
| 8 | fireFire Spin psychicPsychic FangssteelIron Head | 1.124 | 50% | 11.3 s 2.1 charged | 23% HP left on average | |
| 9 | dragonDragon Breath waterAqua TaildragonOutrage | 1.121 | 60% | 14.1 s 3.1 charged | 14% HP left on average | |
| 10 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.095 | 50% | 9.6 s 1.6 charged | 25% HP left on average | |
| 11 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.055 | 50% | 15.5 s 2.5 charged | 15% HP left on average | |
| 12 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.054 | 50% | 11.3 s 2.1 charged | 16% HP left on average | |
| 13 | waterWater Gun waterSurfwaterLiquidation | 0.971 | 50% | 14.4 s 2.5 charged | 16% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.947 | 50% | 10.8 s 2.1 charged | 16% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.938 | 50% | 9.8 s 2.0 charged | 18% HP left on average | |
| 16 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 0.929 | 50% | 7.8 s 1.2 charged | 21% HP left on average | |
| 17 | fireFire Spin fireFire BlaststeelIron Head | 0.919 | 50% | 10.9 s 1.8 charged | 18% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 0.900 | 50% | 16.3 s 2.5 charged | 13% HP left on average | |
| 19 | steelMetal Sound electricWild ChargeelectricZap Cannon | 0.895 | 50% | 9.3 s 1.2 charged | 19% HP left on average | |
| 20 | psychicExtrasensory waterHydro PumpwaterScald | 0.877 | 50% | 13.6 s 2.5 charged | 14% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.