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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
2.227
100%12.0 s
1.0 charged
42% HP left on average
2
Skeledirge
fireIncinerate
fireBlast BurnfairyDisarming Voice
1.386
100%14.2 s
3.2 charged
27% HP left on average
3
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.379
100%10.5 s
2.0 charged
26% HP left on average
4
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
1.312
100%12.0 s
3.1 charged
22% HP left on average
5
Volcanion
fireIncinerate
fireOverheatwaterScald
1.300
50%11.3 s
2.1 charged
27% HP left on average
6
Victini
psychicConfusion
psychicPsyshockfireV-create
1.262
100%13.5 s
3.1 charged
18% HP left on average
7
Heatran
fireFire Spin
steelIron HeadfireFlamethrower
1.175
50%11.6 s
2.0 charged
25% HP left on average
8
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.124
50%11.3 s
2.1 charged
23% HP left on average
9
Gyarados
dragonDragon Breath
waterAqua TaildragonOutrage
1.121
60%14.1 s
3.1 charged
14% HP left on average
10
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
1.095
50%9.6 s
1.6 charged
25% HP left on average
11
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.055
50%15.5 s
2.5 charged
15% HP left on average
12
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
1.054
50%11.3 s
2.1 charged
16% HP left on average
13
Dondozo
waterWater Gun
waterSurfwaterLiquidation
0.971
50%14.4 s
2.5 charged
16% HP left on average
14
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
0.947
50%10.8 s
2.1 charged
16% HP left on average
15
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
0.938
50%9.8 s
2.0 charged
18% HP left on average
16
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
0.929
50%7.8 s
1.2 charged
21% HP left on average
17
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
0.919
50%10.9 s
1.8 charged
18% HP left on average
18
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
0.900
50%16.3 s
2.5 charged
13% HP left on average
19
Magnezone
steelMetal Sound
electricWild ChargeelectricZap Cannon
0.895
50%9.3 s
1.2 charged
19% HP left on average
20
Suicune
psychicExtrasensory
waterHydro PumpwaterScald
0.877
50%13.6 s
2.5 charged
14% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.